Hello, I'm Blake. Graphic Designer, Illustrator, and Comics Enthusiast and Creator. I'm passionate about creating visual communication solutions that solve your brands objective needs and bring your stories to life.
Feel free to browse my design, illustration and blog.
Why is it so hard to write something down or draw something on a blank page? Are we afraid to mess up? Are we afraid that what we create has to be good or it at least better than the last thing that we made? Or do we just not know where or how to get started?
A little over a month ago I was introduced to posemaniacs.com through Clayton Barton’s online course Figure Drawing Foundations: Proportions. I’ve found it to be a great resource for practicing and studying figure drawing.
When I was working on my mini-comic I ran into what a lot of people might when creating something. I ran into this road block and I thought to myself, maybe I need to go back to the thumbnail stage. Or maybe I need to rethink the layouts and make tighter thumbnails. It’s so easy to get caught up in a cycle of recreating the same thing over and over again trying to make it better.
Ever since I was inspired to start drawing and storytelling again I've felt like I had little to show for my it besides a deeper understanding of the craft. So I set out to make this mini-comic after having read Arclight Comics book, Create. Validate. & Build Your Fandom with Mini Issues.
Coming from a graphic design background, drawing thumbnails is a familiar activity whether I’m drawing thumbnails for logos, print layouts or posters, and packaging designs. So making the transition to comic book thumbnails was relatively easy.
Since I last talked about my webcomic, I mentioned using this blog to document the process of creating it. I decided to break the story down into one-page snippets rather than focusing too much on the overall story. In order to really step away from the current twenty-something pages, I wrote a one-page prologue. Below I’ll share a brief overview of the story, the log-line, and the comic’s script.
The first month of the new year is almost over and I’m sure we’ve all seen a flood of new years resolution and goal setting articles and blog posts. If you're anything like me you spent some time meditating on your from 2016 and evaluating what the next step looks like. In 2016 I saw progress in the form of artistic growth as well as mindset shift. The way I approached setting goals and making a plan to achieve those goals was redefined.
The last couple months of silence from my blog has been a busy and overwhelming time. I took on more than I could handle between Inktober, two comic projects, and a children's book. However, I learned a lot that will be helpful going forward. I started meditating on the need to focus and having a single priority.
Have you ever gone through boxes of old stuff and come across artwork from your childhood? If so, did you notice anything? Did you continue drawing? Are much better than you were then?
When I sat down to write this post I thought I would focus on feedback. More specifically, how to give and receive feedback effectively during a project. However, I found myself thinking about constraints. How creativity and productivity often increase when a project or task has constraints placed on it.